#490 Manaphy

  • Manaphy
Born on a cold seafloor, it will swim great distances to return to its birthplace.
Basic stats
Health 100
Attack 100
Defense 100
Sp. Atk 100
Sp. Def 100
Speed 100

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Water Sport Water Status 0 0 15 1 Weakens the power of Fire-type moves.
Tail Glow Bug Status 0 0 20 1 Drastically raises user's Special Attack.
Bubble Water Special 40 100 30 1 May lower opponent's Speed.
Charm Fairy Status 0 100 20 9 Sharply lowers opponent's Attack.
Supersonic Normal Status 0 55 20 16 Confuses opponent.
Bubble Beam Water Special 65 100 20 24 May lower opponent's Speed.
Acid Armor Poison Status 0 0 20 31 Sharply raises user's Defense.
Whirlpool Water Special 35 85 15 39 Traps opponent, damaging them for 4-5 turns.
Water Pulse Water Special 60 100 20 46 May confuse opponent.
Aqua Ring Water Status 0 0 20 54 Restores a little HP each turn.
Dive Water Physical 80 100 10 61 Dives underwater on first turn, attacks on second turn.
Rain Dance Water Status 0 0 5 69 Makes it rain for 5 turns.
Heart Swap Psychic Status 0 0 10 76 Stat changes are swapped with the opponent.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Scald Water Special 80 100 15 TM55 May burn opponent.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

Generate your own Manaphy qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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