#556 Maractus

  • Maractus
It uses an up-tempo song and dance to drive away the bird Pokmon that prey on its flower seeds.
Basic stats
Health 75
Attack 86
Defense 67
Sp. Atk 106
Sp. Def 67
Speed 60

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Absorb Grass Special 20 100 25 1 User recovers half the HP inflicted on opponent.
Peck Flying Physical 35 100 35 1
Sweet Scent Normal Status 0 0 20 3 Lowers opponent's Evasiveness.
Growth Normal Status 0 0 40 6 Raises user's Attack and Special Attack.
Pin Missile Bug Physical 25 85 20 10 Hits 2-5 times in one turn.
Mega Drain Grass Special 40 100 15 13 User recovers half the HP inflicted on opponent.
Synthesis Grass Status 0 0 5 15 User recovers HP. Amount varies with the weather.
Cotton Spore Grass Status 0 100 40 18 Sharply lowers opponent's Speed.
Needle Arm Grass Physical 60 100 15 22 May cause flinching.
Giga Drain Grass Special 75 100 10 26 User recovers half the HP inflicted on opponent.
Acupressure Normal Status 0 0 30 29 Sharply raises a random stat.
Ingrain Grass Status 0 0 20 33 User restores HP each turn. User cannot escape/switch.
Petal Dance Grass Special 120 100 10 38 User attacks for 2-3 turns but then becomes confused.
Sucker Punch Dark Physical 80 100 5 42 User attacks first, but only works if opponent is readying an attack.
Sunny Day Fire Status 0 0 5 45 Makes it sunny for 5 turns.
Solar Beam Grass Special 120 100 10 50 Charges on first turn, attacks on second.
Cotton Guard Grass Status 0 0 10 55 Drastically raises user's Defense.
After You Normal Status 0 0 15 57 Gives target priority in the next turn.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Status 0 0 5 TM11 Makes it sunny for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

Generate your own Maractus qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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