#648 Meloetta

  • Meloetta
Its melodies are sung with a special vocalization method that can control the feelings of those who hear it.
Basic stats
Health 100
Attack 77
Defense 77
Sp. Atk 128
Sp. Def 128
Speed 90

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Round Normal Special 60 100 15 1 Power increases if teammates use it in the same turn.
Quick Attack Normal Physical 40 100 30 6 User attacks first.
Confusion Psychic Special 50 100 25 11 May confuse opponent.
Sing Normal Status 0 55 15 16 Puts opponent to sleep.
Teeter Dance Normal Status 0 100 20 21 Confuses all Pokémon.
Acrobatics Flying Physical 55 100 15 26 Stronger when the user does not have a held item.
Psybeam Psychic Special 65 100 20 31 May confuse opponent.
Echoed Voice Normal Special 40 100 15 36 Power increases each turn.
U-turn Bug Physical 70 100 20 43 User switches out immediately after attacking.
Wake-Up Slap Fighting Physical 70 100 10 50 Power doubles if opponent is asleep, but wakes it up.
Psychic Psychic Special 90 100 10 57 May lower opponent's Special Defense.
Hyper Voice Normal Special 90 100 10 64
Role Play Psychic Status 0 0 15 71 User copies the opponent's Ability.
Close Combat Fighting Physical 120 100 5 78 Lowers user's Defense and Special Defense.
Perish Song Normal Status 0 0 5 85 Any Pokémon in play when this attack is used faints in 3 turns.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Hone Claws Dark Status 0 0 15 TM01 Raises user's Attack and Accuracy.
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Low Sweep Fighting Physical 65 100 20 TM47 Lowers opponent's Speed.
Round Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Echoed Voice Special 40 100 15 TM49 Power increases each turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Acrobatics Physical 55 100 15 TM62 Stronger when the user does not have a held item.
Embargo Dark Status 0 100 15 TM63 Opponent cannot use items.
Shadow Claw Ghost Physical 70 100 15 TM65 High critical hit ratio.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Stone Edge Rock Physical 100 80 5 TM71 High critical hit ratio.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
U-turn Physical 70 100 20 TM89 User switches out immediately after attacking.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Meloetta qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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