Basic stats |
Health |
95 |
Attack |
60 |
Defense |
79 |
Sp. Atk |
100 |
Sp. Def |
125 |
Speed |
81 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Water Gun
|
Water |
Special |
40 |
100 |
25 |
1 |
|
Wrap
|
Normal |
Physical |
15 |
90 |
20 |
5 |
Traps opponent, damaging them for 4-5 turns. |
Water Sport
|
Water |
Status |
0 |
0 |
15 |
10 |
Weakens the power of Fire-type moves. |
Refresh
|
Normal |
Status |
0 |
0 |
20 |
15 |
Cures paralysis, poison, and burns. |
Water Pulse
|
Water |
Special |
60 |
100 |
20 |
20 |
May confuse opponent. |
Captivate
|
Normal |
Status |
0 |
100 |
20 |
25 |
Sharply lowers opponent's Special Attack if opposite gender. |
Twister
|
Dragon |
Special |
40 |
100 |
20 |
25 |
May cause flinching. Hits Pokémon using Fly/Bounce with double power. |
Aqua Tail
|
Water |
Physical |
90 |
90 |
10 |
29 |
|
Recover
|
Normal |
Status |
0 |
0 |
10 |
30 |
User recovers half its max HP. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
35 |
Makes it rain for 5 turns. |
Hydro Pump
|
Water |
Special |
110 |
80 |
5 |
40 |
|
Attract
|
Normal |
Status |
0 |
100 |
15 |
45 |
If opponent is the opposite gender, it's less likely to attack. |
Aqua Ring
|
Water |
Status |
0 |
0 |
20 |
49 |
Restores a little HP each turn. |
Safeguard
|
Normal |
Status |
0 |
0 |
25 |
50 |
The user's party is protected from status conditions. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Surf
|
Water |
Special |
90 |
100 |
15 |
HM03 |
Hits all adjacent Pokémon. |
Waterfall
|
Water |
Physical |
80 |
100 |
15 |
HM05 |
May cause flinching. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hail
|
Ice |
Status |
0 |
0 |
10 |
TM07 |
Non-Ice types are damaged for 5 turns. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Blizzard
|
Ice |
Special |
110 |
70 |
5 |
TM14 |
May freeze opponent. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Light Screen
|
Psychic |
Status |
0 |
0 |
30 |
TM16 |
Halves damage from Special attacks for 5 turns. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
|
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Safeguard
|
|
Status |
0 |
0 |
25 |
TM20 |
The user's party is protected from status conditions. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
|
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Scald
|
Water |
Special |
80 |
100 |
15 |
TM55 |
May burn opponent. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Dragon Tail
|
Dragon |
Physical |
60 |
90 |
10 |
TM82 |
In battles, the opponent switches. In the wild, the Pokémon runs. |