#572 Minccino

  • Minccino
They greet one another by rubbing each other with their tails, which are always kept well groomed and clean.
Basic stats
Health 55
Attack 50
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 75

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Pound Normal Physical 40 100 35 1
Growl Normal Status 0 100 40 3 Lowers opponent's Attack.
Helping Hand Normal Status 0 0 20 7 In Double Battles, boosts the power of the partner's move.
Tickle Normal Status 0 100 20 9 Lowers opponent's Attack and Defense.
Double Slap Normal Physical 15 85 10 13 Hits 2-5 times in one turn.
Encore Normal Status 0 100 5 15 Forces opponent to keep using its last move for 3 turns.
Swift Normal Special 60 0 20 19 Ignores Accuracy and Evasiveness.
Sing Normal Status 0 55 15 21 Puts opponent to sleep.
Tail Slap Normal Physical 25 85 10 25 Hits 2-5 times in one turn.
Charm Fairy Status 0 100 20 27 Sharply lowers opponent's Attack.
Wake-Up Slap Fighting Physical 70 100 10 31 Power doubles if opponent is asleep, but wakes it up.
Echoed Voice Normal Special 40 100 15 33 Power increases each turn.
Slam Normal Physical 80 75 20 37
Captivate Normal Status 0 100 20 39 Sharply lowers opponent's Special Attack if opposite gender.
Hyper Voice Normal Special 90 100 10 43
Last Resort Normal Physical 140 100 5 45 Can only be used after all other moves are used.
After You Normal Status 0 0 15 49 Gives target priority in the next turn.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Echoed Voice Special 40 100 15 TM49 Power increases each turn.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

Generate your own Minccino qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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