Basic stats |
Health |
30 |
Attack |
45 |
Defense |
135 |
Sp. Atk |
45 |
Sp. Def |
90 |
Speed |
30 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
1 |
|
Harden
|
Normal |
Status |
0 |
0 |
30 |
7 |
Raises user's Defense. |
Rock Throw
|
Rock |
Physical |
50 |
90 |
15 |
13 |
|
Block
|
Normal |
Status |
0 |
0 |
5 |
16 |
Opponent cannot flee or switch. |
Rock Blast
|
Rock |
Physical |
25 |
90 |
10 |
18 |
Hits 2-5 times in one turn. |
Thunder Wave
|
Electric |
Status |
0 |
100 |
20 |
22 |
Paralyzes opponent. |
Spark
|
Electric |
Physical |
65 |
100 |
20 |
25 |
May paralyze opponent. |
Rock Slide
|
Rock |
Physical |
75 |
90 |
10 |
28 |
May cause flinching. |
Sandstorm
|
Rock |
Status |
0 |
0 |
10 |
31 |
Creates a sandstorm for 5 turns. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
37 |
User sleeps for 2 turns, but user is fully healed. |
Zap Cannon
|
Electric |
Special |
120 |
50 |
5 |
43 |
Paralyzes opponent. |
Lock-On
|
Normal |
Status |
0 |
0 |
5 |
46 |
The next move the user uses is guaranteed to hit. |
Power Gem
|
Rock |
Special |
80 |
100 |
20 |
49 |
|
Discharge
|
Electric |
Special |
80 |
100 |
15 |
49 |
May paralyze opponent. |
Stone Edge
|
Rock |
Physical |
100 |
80 |
5 |
55 |
High critical hit ratio. |
Earth Power
|
Ground |
Special |
90 |
100 |
10 |
73 |
May lower opponent's Special Defense. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Taunt
|
Dark |
Status |
0 |
100 |
20 |
TM12 |
Opponent can only use moves that attack. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Smack Down
|
Rock |
Physical |
50 |
100 |
15 |
TM23 |
Makes Flying-type Pokémon vulnerable to Ground moves. |
Thunderbolt
|
Electric |
Special |
90 |
100 |
15 |
TM24 |
May paralyze opponent. |
Thunder
|
Electric |
Special |
110 |
70 |
10 |
TM25 |
May paralyze opponent. |
Earthquake
|
Ground |
Physical |
100 |
100 |
10 |
TM26 |
Power is doubled if opponent is underground from using Dig. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Sandstorm
|
|
Status |
0 |
0 |
10 |
TM37 |
Creates a sandstorm for 5 turns. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Torment
|
Dark |
Status |
0 |
100 |
15 |
TM41 |
Opponent cannot use the same move in a row. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
|
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Rock Polish
|
Rock |
Status |
0 |
0 |
20 |
TM69 |
Sharply raises user's Speed. |
Stone Edge
|
|
Physical |
100 |
80 |
5 |
TM71 |
High critical hit ratio. |
Volt Switch
|
Electric |
Special |
70 |
100 |
20 |
TM72 |
User must switch out after attacking. |
Thunder Wave
|
|
Status |
0 |
100 |
20 |
TM73 |
Paralyzes opponent. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Rock Slide
|
|
Physical |
75 |
90 |
10 |
TM80 |
May cause flinching. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |