Basic stats |
Health |
75 |
Attack |
105 |
Defense |
75 |
Sp. Atk |
105 |
Sp. Def |
75 |
Speed |
45 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Gunk Shot
|
Poison |
Physical |
120 |
80 |
5 |
1 |
May poison opponent. |
Rock Blast
|
Rock |
Physical |
25 |
90 |
10 |
1 |
Hits 2-5 times in one turn. |
Water Gun
|
Water |
Special |
40 |
100 |
25 |
1 |
|
Constrict
|
Normal |
Physical |
10 |
100 |
35 |
11 |
May lower opponent's Speed by one stage. |
Aurora Beam
|
Ice |
Special |
65 |
100 |
20 |
22 |
May lower opponent's Attack. |
Bubble Beam
|
Water |
Special |
65 |
100 |
20 |
22 |
May lower opponent's Speed. |
Psybeam
|
Psychic |
Special |
65 |
100 |
20 |
22 |
May confuse opponent. |
Octazooka
|
Water |
Special |
65 |
85 |
10 |
25 |
May lower opponent's Accuracy. |
Wring Out
|
Normal |
Special |
0 |
100 |
5 |
36 |
The higher the opponent's HP, the higher the damage. |
Focus Energy
|
Normal |
Status |
0 |
0 |
30 |
38 |
Increases critical hit ratio. |
Signal Beam
|
Bug |
Special |
75 |
100 |
15 |
42 |
May confuse opponent. |
Hydro Pump
|
Water |
Special |
110 |
80 |
5 |
52 |
|
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
54 |
May freeze opponent. |
Soak
|
Water |
Status |
0 |
100 |
20 |
61 |
Changes the target's type to water. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
70 |
User must recharge next turn. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Surf
|
Water |
Special |
90 |
100 |
15 |
HM03 |
Hits all adjacent Pokémon. |
Waterfall
|
Water |
Physical |
80 |
100 |
15 |
HM05 |
May cause flinching. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Ice Beam
|
|
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Blizzard
|
Ice |
Special |
110 |
70 |
5 |
TM14 |
May freeze opponent. |
Hyper Beam
|
|
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Smack Down
|
Rock |
Physical |
50 |
100 |
15 |
TM23 |
Makes Flying-type Pokémon vulnerable to Ground moves. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Psychic
|
Psychic |
Special |
90 |
100 |
10 |
TM29 |
May lower opponent's Special Defense. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Sludge Wave
|
Poison |
Special |
95 |
100 |
10 |
TM34 |
May poison opponent. |
Sludge Bomb
|
Poison |
Special |
90 |
100 |
10 |
TM36 |
May poison opponent. |
Fire Blast
|
Fire |
Special |
110 |
85 |
5 |
TM38 |
May burn opponent. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Thief
|
Dark |
Physical |
60 |
100 |
25 |
TM46 |
Also steals opponent's held item. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Energy Ball
|
Grass |
Special |
90 |
100 |
10 |
TM53 |
May lower opponent's Special Defense. |
Scald
|
Water |
Special |
80 |
100 |
15 |
TM55 |
May burn opponent. |
Charge Beam
|
Electric |
Special |
50 |
90 |
10 |
TM57 |
May raise user's Special Attack. |
Incinerate
|
Fire |
Special |
60 |
100 |
15 |
TM59 |
Destroys the target's held berry. |
Payback
|
Dark |
Physical |
50 |
100 |
10 |
TM66 |
Power doubles if the user was attacked first. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Sleep Talk
|
Normal |
Status |
0 |
0 |
10 |
TM88 |
User performs one of its own moves while sleeping. |
Flash Cannon
|
Steel |
Special |
80 |
100 |
10 |
TM91 |
May lower opponent's Special Defense. |