#548 Petilil

  • Petilil
The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.
Basic stats
Health 45
Attack 35
Defense 50
Sp. Atk 70
Sp. Def 50
Speed 30

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Absorb Grass Special 20 100 25 1 User recovers half the HP inflicted on opponent.
Growth Normal Status 0 0 40 4 Raises user's Attack and Special Attack.
Leech Seed Grass Status 0 90 10 8 User steals HP from opponent each turn.
Sleep Powder Grass Status 0 75 15 10 Puts opponent to sleep.
Mega Drain Grass Special 40 100 15 13 User recovers half the HP inflicted on opponent.
Synthesis Grass Status 0 0 5 17 User recovers HP. Amount varies with the weather.
Magical Leaf Grass Special 60 0 20 19 Ignores Accuracy and Evasiveness.
Stun Spore Grass Status 0 75 30 22 Paralyzes opponent.
Giga Drain Grass Special 75 100 10 26 User recovers half the HP inflicted on opponent.
Aromatherapy Grass Status 0 0 5 28 Cures all status problems in your party.
Helping Hand Normal Status 0 0 20 31 In Double Battles, boosts the power of the partner's move.
Energy Ball Grass Special 90 100 10 35 May lower opponent's Special Defense.
Entrainment Normal Status 0 100 15 37 Makes target's ability same as user's.
Sunny Day Fire Status 0 0 5 40 Makes it sunny for 5 turns.
After You Normal Status 0 0 15 44 Gives target priority in the next turn.
Leaf Storm Grass Special 130 90 5 46 Sharply lowers user's Special Attack.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Status 0 0 5 TM11 Makes it sunny for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Special 90 100 10 TM53 May lower opponent's Special Defense.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

Generate your own Petilil qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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