#476 Probopass

  • Probopass
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Basic stats
Health 60
Attack 55
Defense 145
Sp. Atk 75
Sp. Def 150
Speed 40

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Magnet Bomb Steel Physical 60 0 20 1 Ignores Accuracy and Evasiveness.
Magnet Rise Electric Status 0 0 10 1 User becomes immune to Ground-type moves for 5 turns.
Gravity Psychic Status 0 0 5 1 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Block Normal Status 0 0 5 1 Opponent cannot flee or switch.
Iron Defense Steel Status 0 0 15 1 Sharply raises user's Defense.
Tackle Normal Physical 50 100 35 1
Rock Blast Rock Physical 25 90 10 18 Hits 2-5 times in one turn.
Spark Electric Physical 65 100 20 25 May paralyze opponent.
Thunder Wave Electric Status 0 100 20 25 Paralyzes opponent.
Rock Slide Rock Physical 75 90 10 31 May cause flinching.
Sandstorm Rock Status 0 0 10 37 Creates a sandstorm for 5 turns.
Rest Psychic Status 0 0 10 43 User sleeps for 2 turns, but user is fully healed.
Power Gem Rock Special 80 100 20 49
Discharge Electric Special 80 100 15 49 May paralyze opponent.
Stone Edge Rock Physical 100 80 5 55 High critical hit ratio.
Zap Cannon Electric Special 120 50 5 61 Paralyzes opponent.
Lock-On Normal Status 0 0 5 67 The next move the user uses is guaranteed to hit.
Earth Power Ground Special 90 100 10 73 May lower opponent's Special Defense.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Smack Down Rock Physical 50 100 15 TM23 Makes Flying-type Pokémon vulnerable to Ground moves.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sandstorm Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Explosion Normal Physical 250 100 5 TM64 User faints.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Rock Polish Rock Status 0 0 20 TM69 Sharply raises user's Speed.
Stone Edge Physical 100 80 5 TM71 High critical hit ratio.
Volt Switch Electric Special 70 100 20 TM72 User must switch out after attacking.
Thunder Wave Status 0 100 20 TM73 Paralyzes opponent.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Slide Physical 75 90 10 TM80 May cause flinching.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

Generate your own Probopass qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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