Basic stats |
Health |
80 |
Attack |
50 |
Defense |
100 |
Sp. Atk |
100 |
Sp. Def |
200 |
Speed |
50 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Stomp
|
Normal |
Physical |
65 |
100 |
20 |
1 |
May cause flinching. |
Explosion
|
Normal |
Physical |
250 |
100 |
5 |
1 |
User faints. |
Icy Wind
|
Ice |
Special |
55 |
95 |
15 |
9 |
Lowers opponent's Speed. |
Curse
|
Ghost |
Status |
0 |
0 |
10 |
17 |
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Superpower
|
Fighting |
Physical |
120 |
100 |
5 |
25 |
Lowers user's Attack and Defense. |
Ancient Power
|
Rock |
Special |
60 |
100 |
5 |
33 |
May raise all user's stats at once. |
Amnesia
|
Psychic |
Status |
0 |
0 |
20 |
41 |
Sharply raises user's Special Defense. |
Zap Cannon
|
Electric |
Special |
120 |
50 |
5 |
49 |
Paralyzes opponent. |
Charge Beam
|
Electric |
Special |
50 |
90 |
10 |
49 |
May raise user's Special Attack. |
Lock-On
|
Normal |
Status |
0 |
0 |
5 |
57 |
The next move the user uses is guaranteed to hit. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
65 |
User must recharge next turn. |
Hammer Arm
|
Fighting |
Physical |
100 |
90 |
10 |
81 |
Lowers user's Speed. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hail
|
Ice |
Status |
0 |
0 |
10 |
TM07 |
Non-Ice types are damaged for 5 turns. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Blizzard
|
Ice |
Special |
110 |
70 |
5 |
TM14 |
May freeze opponent. |
Hyper Beam
|
|
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Safeguard
|
Normal |
Status |
0 |
0 |
25 |
TM20 |
The user's party is protected from status conditions. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Thunderbolt
|
Electric |
Special |
90 |
100 |
15 |
TM24 |
May paralyze opponent. |
Thunder
|
Electric |
Special |
110 |
70 |
10 |
TM25 |
May paralyze opponent. |
Earthquake
|
Ground |
Physical |
100 |
100 |
10 |
TM26 |
Power is doubled if opponent is underground from using Dig. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Brick Break
|
Fighting |
Physical |
75 |
100 |
15 |
TM31 |
Breaks through Reflect and Light Screen barriers. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Focus Blast
|
Fighting |
Special |
120 |
70 |
5 |
TM52 |
May lower opponent's Special Defense. |
Fling
|
Dark |
Physical |
0 |
100 |
10 |
TM56 |
Power depends on held item. |
Charge Beam
|
|
Special |
50 |
90 |
10 |
TM57 |
May raise user's Special Attack. |
Explosion
|
|
Physical |
250 |
100 |
5 |
TM64 |
User faints. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Rock Polish
|
Rock |
Status |
0 |
0 |
20 |
TM69 |
Sharply raises user's Speed. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Frost Breath
|
Ice |
Special |
60 |
90 |
10 |
TM79 |
Always results in a critical hit. |
Flash Cannon
|
Steel |
Special |
80 |
100 |
10 |
TM91 |
May lower opponent's Special Defense. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |