#579 Reuniclus

  • Reuniclus
When Reuniclus shake hands, a network forms between their brains, increasing their psychic power.
Basic stats
Health 110
Attack 65
Defense 75
Sp. Atk 125
Sp. Def 85
Speed 30

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Snatch Dark Status 0 0 10 1 Steals the effects of the opponent's next move.
Rollout Rock Physical 30 90 20 1 Doubles in power each turn for 5 turns.
Psywave Psychic Special 0 80 15 1 Inflicts damage 50-150% of user's level.
Reflect Psychic Status 0 0 20 1 Halves damage from Physical attacks for 5 turns.
Hidden Power Normal Special 60 100 15 14 Type and power depends on user's IVs.
Light Screen Psychic Status 0 0 30 16 Halves damage from Special attacks for 5 turns.
Charm Fairy Status 0 100 20 19 Sharply lowers opponent's Attack.
Recover Normal Status 0 0 10 24 User recovers half its max HP.
Psyshock Psychic Special 80 100 10 25 Inflicts damage based on the target's Defense, not Special Defense.
Endeavor Normal Physical 0 100 5 28 Reduces opponent's HP to same as user's.
Future Sight Psychic Special 120 100 10 31 Damage occurs 2 turns later.
Pain Split Normal Status 0 0 20 34 The user's and opponent's HP becomes the average of both.
Psychic Psychic Special 90 100 10 39 May lower opponent's Special Defense.
Dizzy Punch Normal Physical 70 100 10 41 May confuse opponent.
Skill Swap Psychic Status 0 0 10 45 The user swaps Abilities with the opponent.
Heal Block Psychic Status 0 0 15 54 Prevents the opponent from restoring HP for 5 turns.
Wonder Room Psychic Status 0 0 10 59 Swaps every Pokémon's Defense and Special Defense for 5 turns.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Psyshock Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Special 60 100 15 TM10 Type and power depends on user's IVs.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Embargo Dark Status 0 100 15 TM63 Opponent cannot use items.
Explosion Normal Physical 250 100 5 TM64 User faints.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Gyro Ball Steel Physical 0 100 5 TM74 The slower the opponent, the stronger the attack.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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