Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Surf
|
Water |
Special |
90 |
100 |
15 |
HM03 |
Hits all adjacent Pokémon. |
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Roar
|
Normal |
Status |
0 |
0 |
20 |
TM05 |
In battles, the opponent switches. In the wild, the Pokémon runs. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Blizzard
|
Ice |
Special |
110 |
70 |
5 |
TM14 |
May freeze opponent. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Smack Down
|
Rock |
Physical |
50 |
100 |
15 |
TM23 |
Makes Flying-type Pokémon vulnerable to Ground moves. |
Thunderbolt
|
Electric |
Special |
90 |
100 |
15 |
TM24 |
May paralyze opponent. |
Thunder
|
Electric |
Special |
110 |
70 |
10 |
TM25 |
May paralyze opponent. |
Earthquake
|
|
Physical |
100 |
100 |
10 |
TM26 |
Power is doubled if opponent is underground from using Dig. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Brick Break
|
Fighting |
Physical |
75 |
100 |
15 |
TM31 |
Breaks through Reflect and Light Screen barriers. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Flamethrower
|
Fire |
Special |
90 |
100 |
15 |
TM35 |
May burn opponent. |
Sandstorm
|
Rock |
Status |
0 |
0 |
10 |
TM37 |
Creates a sandstorm for 5 turns. |
Fire Blast
|
Fire |
Special |
110 |
85 |
5 |
TM38 |
May burn opponent. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Thief
|
Dark |
Physical |
60 |
100 |
25 |
TM46 |
Also steals opponent's held item. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Focus Blast
|
Fighting |
Special |
120 |
70 |
5 |
TM52 |
May lower opponent's Special Defense. |
Fling
|
Dark |
Physical |
0 |
100 |
10 |
TM56 |
Power depends on held item. |
Incinerate
|
Fire |
Special |
60 |
100 |
15 |
TM59 |
Destroys the target's held berry. |
Shadow Claw
|
Ghost |
Physical |
70 |
100 |
15 |
TM65 |
High critical hit ratio. |
Payback
|
Dark |
Physical |
50 |
100 |
10 |
TM66 |
Power doubles if the user was attacked first. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Rock Polish
|
Rock |
Status |
0 |
0 |
20 |
TM69 |
Sharply raises user's Speed. |
Stone Edge
|
|
Physical |
100 |
80 |
5 |
TM71 |
High critical hit ratio. |
Swords Dance
|
Normal |
Status |
0 |
0 |
20 |
TM75 |
Sharply raises user's Attack. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Rock Slide
|
Rock |
Physical |
75 |
90 |
10 |
TM80 |
May cause flinching. |
Dragon Tail
|
Dragon |
Physical |
60 |
90 |
10 |
TM82 |
In battles, the opponent switches. In the wild, the Pokémon runs. |
Poison Jab
|
|
Physical |
80 |
100 |
20 |
TM84 |
May poison the opponent. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Sleep Talk
|
Normal |
Status |
0 |
0 |
10 |
TM88 |
User performs one of its own moves while sleeping. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Flash Cannon
|
Steel |
Special |
80 |
100 |
10 |
TM91 |
May lower opponent's Special Defense. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |