Basic stats |
Health |
55 |
Attack |
75 |
Defense |
85 |
Sp. Atk |
25 |
Sp. Def |
25 |
Speed |
15 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
1 |
|
Harden
|
Normal |
Status |
0 |
0 |
30 |
4 |
Raises user's Defense. |
Sand Attack
|
Ground |
Status |
0 |
100 |
15 |
7 |
Lowers opponent's Accuracy. |
Headbutt
|
Normal |
Physical |
70 |
100 |
15 |
10 |
May cause flinching. |
Rock Blast
|
Rock |
Physical |
25 |
90 |
10 |
14 |
Hits 2-5 times in one turn. |
Mud-Slap
|
Ground |
Special |
20 |
100 |
10 |
17 |
Lowers opponent's Accuracy. |
Iron Defense
|
Steel |
Status |
0 |
0 |
15 |
20 |
Sharply raises user's Defense. |
Smack Down
|
Rock |
Physical |
50 |
100 |
15 |
23 |
Makes Flying-type Pokémon vulnerable to Ground moves. |
Rock Slide
|
Rock |
Physical |
75 |
90 |
10 |
27 |
May cause flinching. |
Stealth Rock
|
Rock |
Status |
0 |
0 |
20 |
30 |
Damages opponent switching into battle. |
Sandstorm
|
Rock |
Status |
0 |
0 |
10 |
33 |
Creates a sandstorm for 5 turns. |
Stone Edge
|
Rock |
Physical |
100 |
80 |
5 |
36 |
High critical hit ratio. |
Explosion
|
Normal |
Physical |
250 |
100 |
5 |
40 |
User faints. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Smack Down
|
|
Physical |
50 |
100 |
15 |
TM23 |
Makes Flying-type Pokémon vulnerable to Ground moves. |
Earthquake
|
Ground |
Physical |
100 |
100 |
10 |
TM26 |
Power is doubled if opponent is underground from using Dig. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Sandstorm
|
|
Status |
0 |
0 |
10 |
TM37 |
Creates a sandstorm for 5 turns. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Explosion
|
|
Physical |
250 |
100 |
5 |
TM64 |
User faints. |
Rock Polish
|
Rock |
Status |
0 |
0 |
20 |
TM69 |
Sharply raises user's Speed. |
Stone Edge
|
|
Physical |
100 |
80 |
5 |
TM71 |
High critical hit ratio. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Rock Slide
|
|
Physical |
75 |
90 |
10 |
TM80 |
May cause flinching. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Flash Cannon
|
Steel |
Special |
80 |
100 |
10 |
TM91 |
May lower opponent's Special Defense. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |