Basic stats |
Health |
50 |
Attack |
50 |
Defense |
77 |
Sp. Atk |
95 |
Sp. Def |
77 |
Speed |
91 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Astonish
|
Ghost |
Physical |
30 |
100 |
15 |
1 |
May cause flinching. |
Trick
|
Psychic |
Status |
0 |
100 |
10 |
1 |
Swaps held items with the opponent. |
Confuse Ray
|
Ghost |
Status |
0 |
100 |
10 |
1 |
Confuses opponent. |
Thunder Shock
|
Electric |
Special |
40 |
100 |
30 |
1 |
May paralyze opponent. |
Thunder Wave
|
Electric |
Status |
0 |
100 |
20 |
1 |
Paralyzes opponent. |
Uproar
|
Normal |
Special |
90 |
100 |
10 |
8 |
User attacks for 3 turns and prevents sleep. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
15 |
Raises user's Evasiveness. |
Shock Wave
|
Electric |
Special |
60 |
0 |
20 |
22 |
Ignores Accuracy and Evasiveness. |
Ominous Wind
|
Ghost |
Special |
60 |
100 |
5 |
29 |
May raise all user's stats at once. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
36 |
Uses HP to creates a decoy that takes hits. |
Electro Ball
|
Electric |
Special |
0 |
100 |
10 |
43 |
The faster the user, the stronger the attack. |
Charge
|
Electric |
Status |
0 |
0 |
20 |
43 |
Raises user's Special Defense and next Electric move's power increases. |
Hex
|
Ghost |
Special |
65 |
100 |
10 |
50 |
Inflicts more damage if the target has a status condition. |
Discharge
|
Electric |
Special |
80 |
100 |
15 |
50 |
May paralyze opponent. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Light Screen
|
Psychic |
Status |
0 |
0 |
30 |
TM16 |
Halves damage from Special attacks for 5 turns. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Thunderbolt
|
Electric |
Special |
90 |
100 |
15 |
TM24 |
May paralyze opponent. |
Thunder
|
Electric |
Special |
110 |
70 |
10 |
TM25 |
May paralyze opponent. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Shadow Ball
|
Ghost |
Special |
80 |
100 |
15 |
TM30 |
May lower opponent's Special Defense. |
Double Team
|
|
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Reflect
|
Psychic |
Status |
0 |
0 |
20 |
TM33 |
Halves damage from Physical attacks for 5 turns. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Thief
|
Dark |
Physical |
60 |
100 |
25 |
TM46 |
Also steals opponent's held item. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Charge Beam
|
Electric |
Special |
50 |
90 |
10 |
TM57 |
May raise user's Special Attack. |
Will-O-Wisp
|
Fire |
Status |
0 |
85 |
15 |
TM61 |
Burns opponent. |
Flash
|
Normal |
Status |
0 |
100 |
20 |
TM70 |
Lowers opponent's Accuracy. |
Volt Switch
|
Electric |
Special |
70 |
100 |
20 |
TM72 |
User must switch out after attacking. |
Thunder Wave
|
|
Status |
0 |
100 |
20 |
TM73 |
Paralyzes opponent. |
Psych Up
|
Normal |
Status |
0 |
0 |
10 |
TM77 |
Copies the opponent's stat changes. |
Dream Eater
|
Psychic |
Special |
100 |
100 |
15 |
TM85 |
User recovers half the HP inflicted on a sleeping opponent. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Sleep Talk
|
Normal |
Status |
0 |
0 |
10 |
TM88 |
User performs one of its own moves while sleeping. |
Substitute
|
|
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Dark Pulse
|
Dark |
Special |
80 |
100 |
15 |
TM97 |
May cause flinching. |