#479 Rotom

  • Rotom
Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.
Basic stats
Health 50
Attack 50
Defense 77
Sp. Atk 95
Sp. Def 77
Speed 91

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Astonish Ghost Physical 30 100 15 1 May cause flinching.
Trick Psychic Status 0 100 10 1 Swaps held items with the opponent.
Confuse Ray Ghost Status 0 100 10 1 Confuses opponent.
Thunder Shock Electric Special 40 100 30 1 May paralyze opponent.
Thunder Wave Electric Status 0 100 20 1 Paralyzes opponent.
Uproar Normal Special 90 100 10 8 User attacks for 3 turns and prevents sleep.
Double Team Normal Status 0 0 15 15 Raises user's Evasiveness.
Shock Wave Electric Special 60 0 20 22 Ignores Accuracy and Evasiveness.
Ominous Wind Ghost Special 60 100 5 29 May raise all user's stats at once.
Substitute Normal Status 0 0 10 36 Uses HP to creates a decoy that takes hits.
Electro Ball Electric Special 0 100 10 43 The faster the user, the stronger the attack.
Charge Electric Status 0 0 20 43 Raises user's Special Defense and next Electric move's power increases.
Hex Ghost Special 65 100 10 50 Inflicts more damage if the target has a status condition.
Discharge Electric Special 80 100 15 50 May paralyze opponent.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent.
Thunder Electric Special 110 70 10 TM25 May paralyze opponent.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Will-O-Wisp Fire Status 0 85 15 TM61 Burns opponent.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Volt Switch Electric Special 70 100 20 TM72 User must switch out after attacking.
Thunder Wave Status 0 100 20 TM73 Paralyzes opponent.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Dark Pulse Dark Special 80 100 15 TM97 May cause flinching.

Item qr code

Generate your own Rotom qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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