Basic stats |
Health |
60 |
Attack |
100 |
Defense |
89 |
Sp. Atk |
55 |
Sp. Def |
69 |
Speed |
112 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Megahorn
|
Bug |
Physical |
120 |
85 |
10 |
1 |
|
Rollout
|
Rock |
Physical |
30 |
90 |
20 |
1 |
Doubles in power each turn for 5 turns. |
Defense Curl
|
Normal |
Status |
0 |
0 |
40 |
1 |
Raises user's Defense. |
Screech
|
Normal |
Status |
0 |
85 |
40 |
1 |
Sharply lowers opponent's Defense. |
Poison Sting
|
Poison |
Physical |
15 |
100 |
35 |
1 |
May poison the opponent. |
Pursuit
|
Dark |
Physical |
40 |
100 |
20 |
12 |
Double power if the opponent is switching out. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
15 |
User is not affected by opponent's move. |
Poison Tail
|
Poison |
Physical |
50 |
100 |
25 |
19 |
High critical hit ratio. May poison opponent. |
Bug Bite
|
Bug |
Physical |
60 |
100 |
20 |
23 |
Receives the effect from the opponent's held berry. |
Venoshock
|
Poison |
Special |
65 |
100 |
10 |
28 |
Inflicts double damage if the target is poisoned. |
Baton Pass
|
Normal |
Status |
0 |
0 |
40 |
30 |
User switches out and gives stat changes to the incoming Pokémon. |
Agility
|
Psychic |
Status |
0 |
0 |
30 |
33 |
Sharply raises user's Speed. |
Steamroller
|
Bug |
Physical |
65 |
100 |
20 |
39 |
May cause flinching. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
44 |
Badly poisons opponent. |
Rock Climb
|
Normal |
Physical |
90 |
85 |
20 |
50 |
May confuse opponent. |
Double-Edge
|
Normal |
Physical |
120 |
100 |
15 |
55 |
User receives recoil damage. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Toxic
|
|
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Venoshock
|
|
Special |
65 |
100 |
10 |
TM09 |
Inflicts double damage if the target is poisoned. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
|
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Solar Beam
|
Grass |
Special |
120 |
100 |
10 |
TM22 |
Charges on first turn, attacks on second. |
Earthquake
|
Ground |
Physical |
100 |
100 |
10 |
TM26 |
Power is doubled if opponent is underground from using Dig. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Sludge Bomb
|
Poison |
Special |
90 |
100 |
10 |
TM36 |
May poison opponent. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Payback
|
Dark |
Physical |
50 |
100 |
10 |
TM66 |
Power doubles if the user was attacked first. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Gyro Ball
|
Steel |
Physical |
0 |
100 |
5 |
TM74 |
The slower the opponent, the stronger the attack. |
Swords Dance
|
Normal |
Status |
0 |
0 |
20 |
TM75 |
Sharply raises user's Attack. |
Struggle Bug
|
Bug |
Special |
50 |
100 |
20 |
TM76 |
Lowers opponent's Special Attack. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Rock Slide
|
Rock |
Physical |
75 |
90 |
10 |
TM80 |
May cause flinching. |
X-Scissor
|
Bug |
Physical |
80 |
100 |
15 |
TM81 |
|
Poison Jab
|
Poison |
Physical |
80 |
100 |
20 |
TM84 |
May poison the opponent. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |