#492 Shaymin

  • Shaymin
It lives in flower patches and avoids detection by curling up to look like a flowering plant.
Basic stats
Health 100
Attack 100
Defense 100
Sp. Atk 100
Sp. Def 100
Speed 100

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Growth Normal Status 0 0 40 1 Raises user's Attack and Special Attack.
Defense Curl Normal Status 0 0 40 1 Raises user's Defense.
Magical Leaf Grass Special 60 0 20 10 Ignores Accuracy and Evasiveness.
Leech Seed Grass Status 0 90 10 19 User steals HP from opponent each turn.
Synthesis Grass Status 0 0 5 28 User recovers HP. Amount varies with the weather.
Sweet Scent Normal Status 0 0 20 37 Lowers opponent's Evasiveness.
Natural Gift Normal Physical 0 100 15 46 Power and type depend on the user's held berry.
Worry Seed Grass Status 0 100 10 55 Changes the opponent's Ability to Insomnia.
Aromatherapy Grass Status 0 0 5 64 Cures all status problems in your party.
Energy Ball Grass Special 90 100 10 73 May lower opponent's Special Defense.
Sweet Kiss Fairy Status 0 75 10 82 Confuses opponent.
Grass Whistle Grass Status 0 55 15 82 Puts opponent to sleep.
Healing Wish Psychic Status 0 0 10 91 The user faints and the next Pokémon released is fully healed.
Lucky Chant Normal Status 0 0 30 91 Opponent cannot land critical hits for 5 turns.
Seed Flare Grass Special 120 85 5 100 May lower opponent's Special Defense.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Special 90 100 10 TM53 May lower opponent's Special Defense.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Swords Dance Normal Status 0 0 20 TM75 Sharply raises user's Attack.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.

Item qr code

Generate your own Shaymin qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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