Basic stats |
Health |
50 |
Attack |
40 |
Defense |
85 |
Sp. Atk |
40 |
Sp. Def |
65 |
Speed |
25 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Leech Life
|
Bug |
Physical |
20 |
100 |
15 |
1 |
User recovers half the HP inflicted on opponent. |
Acid
|
Poison |
Special |
40 |
100 |
30 |
4 |
May lower opponent's Special Defense. |
Bide
|
Normal |
Physical |
0 |
0 |
10 |
8 |
User takes damage for two turns then strikes back double. |
Curse
|
Ghost |
Status |
0 |
0 |
10 |
13 |
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Struggle Bug
|
Bug |
Special |
50 |
100 |
20 |
16 |
Lowers opponent's Special Attack. |
Mega Drain
|
Grass |
Special |
40 |
100 |
15 |
20 |
User recovers half the HP inflicted on opponent. |
Yawn
|
Normal |
Status |
0 |
0 |
10 |
25 |
Puts opponent to sleep in the next turn. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
28 |
User is not affected by opponent's move. |
Acid Armor
|
Poison |
Status |
0 |
0 |
20 |
32 |
Sharply raises user's Defense. |
Giga Drain
|
Grass |
Special |
75 |
100 |
10 |
37 |
User recovers half the HP inflicted on opponent. |
Body Slam
|
Normal |
Physical |
85 |
100 |
15 |
40 |
May paralyze opponent. |
Bug Buzz
|
Bug |
Special |
90 |
100 |
10 |
44 |
May lower opponent's Special Defense. |
Recover
|
Normal |
Status |
0 |
0 |
10 |
49 |
User recovers half its max HP. |
Guard Swap
|
Psychic |
Status |
0 |
0 |
10 |
52 |
User and opponent swap Defense and Special Defense. |
Final Gambit
|
Fighting |
Special |
0 |
100 |
5 |
56 |
Inflicts damage equal to the user's remaining HP. User faints. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Venoshock
|
Poison |
Special |
65 |
100 |
10 |
TM09 |
Inflicts double damage if the target is poisoned. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Protect
|
|
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Sludge Bomb
|
Poison |
Special |
90 |
100 |
10 |
TM36 |
May poison opponent. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Energy Ball
|
Grass |
Special |
90 |
100 |
10 |
TM53 |
May lower opponent's Special Defense. |
Struggle Bug
|
|
Special |
50 |
100 |
20 |
TM76 |
Lowers opponent's Special Attack. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |