#561 Sigilyph

  • Sigilyph
They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
Basic stats
Health 72
Attack 58
Defense 80
Sp. Atk 103
Sp. Def 80
Speed 97

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Miracle Eye Psychic Status 0 0 40 1 Resets opponent's Evasiveness, removes Dark's Psychic immunity.
Gust Flying Special 40 100 35 1 Hits Pokémon using Fly/Bounce with double power.
Hypnosis Psychic Status 0 60 20 4 Puts opponent to sleep.
Psywave Psychic Special 0 80 15 8 Inflicts damage 50-150% of user's level.
Tailwind Flying Status 0 0 30 11 Doubles Speed for 4 turns.
Whirlwind Normal Status 0 0 20 14 In battles, the opponent switches. In the wild, the Pokémon runs.
Psybeam Psychic Special 65 100 20 18 May confuse opponent.
Air Cutter Flying Special 60 95 25 21 High critical hit ratio.
Light Screen Psychic Status 0 0 30 24 Halves damage from Special attacks for 5 turns.
Reflect Psychic Status 0 0 20 28 Halves damage from Physical attacks for 5 turns.
Synchronoise Psychic Special 120 100 15 31 Hits any Pokémon that shares a type with the user.
Mirror Move Flying Status 0 0 20 34 User performs the opponent's last move.
Gravity Psychic Status 0 0 5 38 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Air Slash Flying Special 75 95 20 41 May cause flinching.
Psychic Psychic Special 90 100 10 44 May lower opponent's Special Defense.
Cosmic Power Psychic Status 0 0 20 48 Raises user's Defense and Special Defense.
Sky Attack Flying Physical 140 90 5 51 Charges on first turn, attacks on second. May cause flinching.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Fly Flying Physical 90 95 15 HM02 Flies up on first turn, attacks on second turn.
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Smack Down Rock Physical 50 100 15 TM23 Makes Flying-type Pokémon vulnerable to Ground moves.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Thunder Wave Electric Status 0 100 20 TM73 Paralyzes opponent.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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