Basic stats |
Health |
60 |
Attack |
60 |
Defense |
60 |
Sp. Atk |
35 |
Sp. Def |
35 |
Speed |
30 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Yawn
|
Normal |
Status |
0 |
0 |
10 |
1 |
Puts opponent to sleep in the next turn. |
Scratch
|
Normal |
Physical |
40 |
100 |
35 |
1 |
|
Encore
|
Normal |
Status |
0 |
100 |
5 |
7 |
Forces opponent to keep using its last move for 3 turns. |
Slack Off
|
Normal |
Status |
0 |
0 |
10 |
13 |
User recovers half its max HP. |
Amnesia
|
Psychic |
Status |
0 |
0 |
20 |
25 |
Sharply raises user's Special Defense. |
Covet
|
Normal |
Physical |
60 |
100 |
25 |
31 |
Opponent's item is stolen by the user. |
Chip Away
|
Normal |
Physical |
70 |
100 |
20 |
37 |
Ignores opponent's stat changes. |
Counter
|
Fighting |
Physical |
0 |
100 |
20 |
37 |
When hit by a Physical Attack, user strikes back with 2x power. |
Flail
|
Normal |
Physical |
0 |
100 |
15 |
43 |
The lower the user's HP, the higher the power. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Hone Claws
|
Dark |
Status |
0 |
0 |
15 |
TM01 |
Raises user's Attack and Accuracy. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Bulk Up
|
Fighting |
Status |
0 |
0 |
20 |
TM08 |
Raises user's Attack and Defense. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Blizzard
|
Ice |
Special |
110 |
70 |
5 |
TM14 |
May freeze opponent. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Solar Beam
|
Grass |
Special |
120 |
100 |
10 |
TM22 |
Charges on first turn, attacks on second. |
Thunderbolt
|
Electric |
Special |
90 |
100 |
15 |
TM24 |
May paralyze opponent. |
Thunder
|
Electric |
Special |
110 |
70 |
10 |
TM25 |
May paralyze opponent. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Shadow Ball
|
Ghost |
Special |
80 |
100 |
15 |
TM30 |
May lower opponent's Special Defense. |
Brick Break
|
Fighting |
Physical |
75 |
100 |
15 |
TM31 |
Breaks through Reflect and Light Screen barriers. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Flamethrower
|
Fire |
Special |
90 |
100 |
15 |
TM35 |
May burn opponent. |
Fire Blast
|
Fire |
Special |
110 |
85 |
5 |
TM38 |
May burn opponent. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Fling
|
Dark |
Physical |
0 |
100 |
10 |
TM56 |
Power depends on held item. |
Incinerate
|
Fire |
Special |
60 |
100 |
15 |
TM59 |
Destroys the target's held berry. |
Shadow Claw
|
Ghost |
Physical |
70 |
100 |
15 |
TM65 |
High critical hit ratio. |
Retaliate
|
Normal |
Physical |
70 |
100 |
5 |
TM67 |
Inflicts double damage if a teammate fainted on the last turn. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |