#327 Spinda

  • Spinda
All the SPINDA that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this POKMON give it the appearance of dancing.
Basic stats
Health 60
Attack 60
Defense 60
Sp. Atk 60
Sp. Def 60
Speed 60

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Tackle Normal Physical 50 100 35 1
Uproar Normal Special 90 100 10 5 User attacks for 3 turns and prevents sleep.
Copycat Normal Status 0 0 20 10 Copies opponent's last move.
Psybeam Psychic Special 65 100 20 16 May confuse opponent.
Hypnosis Psychic Status 0 60 20 23 Puts opponent to sleep.
Dizzy Punch Normal Physical 70 100 10 27 May confuse opponent.
Sucker Punch Dark Physical 80 100 5 32 User attacks first, but only works if opponent is readying an attack.
Teeter Dance Normal Status 0 100 20 34 Confuses all Pokémon.
Psych Up Normal Status 0 0 10 38 Copies the opponent's stat changes.
Double-Edge Normal Physical 120 100 15 45 User receives recoil damage.
Flail Normal Physical 0 100 15 49 The lower the user's HP, the higher the power.
Thrash Normal Physical 120 100 10 56 User attacks for 2-3 turns but then becomes confused.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Strength Normal Physical 80 100 15 HM04
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Psych Up Status 0 0 10 TM77 Copies the opponent's stat changes.
Trick Room Psychic Status 0 0 5 TM92 Slower Pokémon move first in the turn for 5 turns.
Wild Charge Electric Physical 90 100 15 TM93 User receives recoil damage.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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