#208 Steelix

  • Steelix
STEELIX lives even further underground than ONIX. This POKMON is known to dig towards the earths core. There are records of this POKMON reaching a depth of over six-tenths of a mile underground.
Basic stats
Health 75
Attack 85
Defense 200
Sp. Atk 55
Sp. Def 65
Speed 30

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Fire Fang Fire Physical 65 95 15 1 May cause flinching and/or burn opponent.
Ice Fang Ice Physical 65 95 15 1 May cause flinching and/or freeze opponent.
Thunder Fang Electric Physical 65 95 15 1 May cause flinching and/or paralyze opponent.
Mud Sport Ground Status 0 0 15 1 Weakens the power of Electric-type moves.
Screech Normal Status 0 85 40 1 Sharply lowers opponent's Defense.
Tackle Normal Physical 50 100 35 1
Bind Normal Physical 15 85 20 10 Traps opponent, damaging them for 4-5 turns.
Rock Throw Rock Physical 50 90 15 14
Smack Down Rock Physical 50 100 15 22 Makes Flying-type Pokémon vulnerable to Ground moves.
Harden Normal Status 0 0 30 23 Raises user's Defense.
Rage Normal Physical 20 100 20 27 Raises user's Attack when hit.
Autotomize Steel Status 0 0 15 30 Halves weight and sharply raises Speed.
Rock Polish Rock Status 0 0 20 30 Sharply raises user's Speed.
Sandstorm Rock Status 0 0 10 36 Creates a sandstorm for 5 turns.
Slam Normal Physical 80 75 20 40
Crunch Dark Physical 80 100 15 49 May lower opponent's Defense.
Stone Edge Rock Physical 100 80 5 49 High critical hit ratio.
Double-Edge Normal Physical 120 100 15 57 User receives recoil damage.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Strength Normal Physical 80 100 15 HM04
Roar Normal Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Smack Down Physical 50 100 15 TM23 Makes Flying-type Pokémon vulnerable to Ground moves.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sandstorm Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Rock Polish Status 0 0 20 TM69 Sharply raises user's Speed.
Stone Edge Physical 100 80 5 TM71 High critical hit ratio.
Gyro Ball Steel Physical 0 100 5 TM74 The slower the opponent, the stronger the attack.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Dragon Tail Dragon Physical 60 90 10 TM82 In battles, the opponent switches. In the wild, the Pokémon runs.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.
Dark Pulse Dark Special 80 100 15 TM97 May cause flinching.

Item qr code

Generate your own Steelix qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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