#245 Suicune

  • Suicune
Said to be the reincarnation of north winds, it can instantly purify filthy, murky water.
Basic stats
Health 100
Attack 75
Defense 115
Sp. Atk 90
Sp. Def 115
Speed 85

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Bite Dark Physical 60 100 25 1 May cause flinching.
Leer Normal Status 0 100 30 1 Lowers opponent's Defense.
Water Gun Water Special 40 100 25 11
Roar Normal Status 0 0 20 21 In battles, the opponent switches. In the wild, the Pokémon runs.
Gust Flying Special 40 100 35 31 Hits Pokémon using Fly/Bounce with double power.
Aurora Beam Ice Special 65 100 20 41 May lower opponent's Attack.
Bubble Beam Water Special 65 100 20 41 May lower opponent's Speed.
Ice Fang Ice Physical 65 95 15 50 May cause flinching and/or freeze opponent.
Mist Ice Status 0 0 30 51 User's stats cannot be changed for a period of time.
Tailwind Flying Status 0 0 30 57 Doubles Speed for 4 turns.
Mirror Coat Psychic Special 0 100 20 61 When hit by a Special Attack, user strikes back with 2x power.
Extrasensory Psychic Special 80 100 20 64 May cause flinching.
Hydro Pump Water Special 110 80 5 71
Calm Mind Psychic Status 0 0 20 81 Raises user's Special Attack and Special Defense.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Calm Mind Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Roar Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Sandstorm Rock Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Scald Water Special 80 100 15 TM55 May burn opponent.
Quash Dark Status 0 100 15 TM60 Makes the target act last this turn.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.
Snarl Dark Special 55 95 15 TM95 Lowers opponent's Special Attack.

Item qr code

Generate your own Suicune qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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