#192 Sunflora

  • Sunflora
It converts sun light into energy. In the darkness after sunset, it closes its petals and becomes still.
Basic stats
Health 75
Attack 75
Defense 55
Sp. Atk 105
Sp. Def 85
Speed 30

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Absorb Grass Special 20 100 25 1 User recovers half the HP inflicted on opponent.
Pound Normal Physical 40 100 35 1
Growth Normal Status 0 0 40 4 Raises user's Attack and Special Attack.
Mega Drain Grass Special 40 100 15 5 User recovers half the HP inflicted on opponent.
Razor Leaf Grass Physical 55 95 25 10 High critical hit ratio.
Grass Whistle Grass Status 0 55 15 13 Puts opponent to sleep.
Leech Seed Grass Status 0 90 10 17 User steals HP from opponent each turn.
Ingrain Grass Status 0 0 20 18 User restores HP each turn. User cannot escape/switch.
Sunny Day Fire Status 0 0 5 19 Makes it sunny for 5 turns.
Worry Seed Grass Status 0 100 10 25 Changes the opponent's Ability to Insomnia.
Bullet Seed Grass Physical 25 100 30 25 Hits 2-5 times in one turn.
Petal Dance Grass Special 120 100 10 31 User attacks for 2-3 turns but then becomes confused.
Leaf Storm Grass Special 130 90 5 43 Sharply lowers user's Special Attack.
Solar Beam Grass Special 120 100 10 46 Charges on first turn, attacks on second.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Light Screen Psychic Status 0 0 30 TM16 Halves damage from Special attacks for 5 turns.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Safeguard Normal Status 0 0 25 TM20 The user's party is protected from status conditions.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Special 120 100 10 TM22 Charges on first turn, attacks on second.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sludge Bomb Poison Special 90 100 10 TM36 May poison opponent.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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