Basic stats |
Health |
45 |
Attack |
40 |
Defense |
60 |
Sp. Atk |
40 |
Sp. Def |
75 |
Speed |
50 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Peck
|
Flying |
Physical |
35 |
100 |
35 |
1 |
|
Growl
|
Normal |
Status |
0 |
100 |
40 |
1 |
Lowers opponent's Attack. |
Astonish
|
Ghost |
Physical |
30 |
100 |
15 |
8 |
May cause flinching. |
Sing
|
Normal |
Status |
0 |
55 |
15 |
11 |
Puts opponent to sleep. |
Fury Attack
|
Normal |
Physical |
15 |
85 |
20 |
18 |
Hits 2-5 times in one turn. |
Safeguard
|
Normal |
Status |
0 |
0 |
25 |
21 |
The user's party is protected from status conditions. |
Mist
|
Ice |
Status |
0 |
0 |
30 |
28 |
User's stats cannot be changed for a period of time. |
Take Down
|
Normal |
Physical |
90 |
85 |
20 |
31 |
User receives recoil damage. |
Natural Gift
|
Normal |
Physical |
0 |
100 |
15 |
32 |
Power and type depend on the user's held berry. |
Mirror Move
|
Flying |
Status |
0 |
0 |
20 |
38 |
User performs the opponent's last move. |
Cotton Guard
|
Grass |
Status |
0 |
0 |
10 |
40 |
Drastically raises user's Defense. |
Refresh
|
Normal |
Status |
0 |
0 |
20 |
41 |
Cures paralysis, poison, and burns. |
Dragon Pulse
|
Dragon |
Special |
85 |
100 |
10 |
45 |
|
Perish Song
|
Normal |
Status |
0 |
0 |
5 |
48 |
Any Pokémon in play when this attack is used faints in 3 turns. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Fly
|
Flying |
Physical |
90 |
95 |
15 |
HM02 |
Flies up on first turn, attacks on second turn. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Roost
|
Flying |
Status |
0 |
0 |
10 |
TM19 |
User recovers half of its max HP. Flying types temporarily lose Ground type immunity. |
Safeguard
|
|
Status |
0 |
0 |
25 |
TM20 |
The user's party is protected from status conditions. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Solar Beam
|
Grass |
Special |
120 |
100 |
10 |
TM22 |
Charges on first turn, attacks on second. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Aerial Ace
|
Flying |
Physical |
60 |
0 |
20 |
TM40 |
Ignores Accuracy and Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Thief
|
Dark |
Physical |
60 |
100 |
25 |
TM46 |
Also steals opponent's held item. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Echoed Voice
|
Normal |
Special |
40 |
100 |
15 |
TM49 |
Power increases each turn. |
Steel Wing
|
Steel |
Physical |
70 |
90 |
25 |
TM51 |
May raise user's Defense. |