#465 Tangrowth

  • Tangrowth
Its vines grow so profusely that, in the warm season, you cant even see its eyes.
Basic stats
Health 100
Attack 100
Defense 125
Sp. Atk 110
Sp. Def 50
Speed 50

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Ingrain Grass Status 0 0 20 1 User restores HP each turn. User cannot escape/switch.
Constrict Normal Physical 10 100 35 1 May lower opponent's Speed by one stage.
Sleep Powder Grass Status 0 75 15 5 Puts opponent to sleep.
Absorb Grass Special 20 100 25 8 User recovers half the HP inflicted on opponent.
Growth Normal Status 0 0 40 12 Raises user's Attack and Special Attack.
Poison Powder Poison Status 0 75 35 15 Poisons opponent.
Vine Whip Grass Physical 45 100 25 19
Bind Normal Physical 15 85 20 22 Traps opponent, damaging them for 4-5 turns.
Mega Drain Grass Special 40 100 15 26 User recovers half the HP inflicted on opponent.
Stun Spore Grass Status 0 75 30 29 Paralyzes opponent.
Ancient Power Rock Special 60 100 5 33 May raise all user's stats at once.
Knock Off Dark Physical 65 100 25 36 Removes opponent's held item for the rest of the battle.
Natural Gift Normal Physical 0 100 15 40 Power and type depend on the user's held berry.
Slam Normal Physical 80 75 20 43
Tickle Normal Status 0 100 20 47 Lowers opponent's Attack and Defense.
Wring Out Normal Special 0 100 5 50 The higher the opponent's HP, the higher the damage.
Power Whip Grass Physical 120 85 10 54
Block Normal Status 0 0 5 57 Opponent cannot flee or switch.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Strength Normal Physical 80 100 15 HM04
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Sludge Bomb Poison Special 90 100 10 TM36 May poison opponent.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Flash Normal Status 0 100 20 TM70 Lowers opponent's Accuracy.
Swords Dance Normal Status 0 0 20 TM75 Sharply raises user's Attack.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching.
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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