Basic stats |
Health |
40 |
Attack |
40 |
Defense |
35 |
Sp. Atk |
50 |
Sp. Def |
100 |
Speed |
70 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Acid
|
Poison |
Special |
40 |
100 |
30 |
1 |
May lower opponent's Special Defense. |
Supersonic
|
Normal |
Status |
0 |
55 |
20 |
7 |
Confuses opponent. |
Wrap
|
Normal |
Physical |
15 |
90 |
20 |
13 |
Traps opponent, damaging them for 4-5 turns. |
Toxic Spikes
|
Poison |
Status |
0 |
0 |
20 |
15 |
Poisons opponents when they switch into battle. |
Poison Sting
|
Poison |
Physical |
15 |
100 |
35 |
18 |
May poison the opponent. |
Water Gun
|
Water |
Special |
40 |
100 |
25 |
22 |
|
Acid Spray
|
Poison |
Special |
40 |
100 |
20 |
26 |
Sharply lowers opponent's Special Defense. |
Constrict
|
Normal |
Physical |
10 |
100 |
35 |
27 |
May lower opponent's Speed by one stage. |
Barrier
|
Psychic |
Status |
0 |
0 |
20 |
33 |
Sharply raises user's Defense. |
Poison Jab
|
Poison |
Physical |
80 |
100 |
20 |
33 |
May poison the opponent. |
Screech
|
Normal |
Status |
0 |
85 |
40 |
40 |
Sharply lowers opponent's Defense. |
Hex
|
Ghost |
Special |
65 |
100 |
10 |
43 |
Inflicts more damage if the target has a status condition. |
Wring Out
|
Normal |
Special |
0 |
100 |
5 |
43 |
The higher the opponent's HP, the higher the damage. |
Hydro Pump
|
Water |
Special |
110 |
80 |
5 |
48 |
|
Sludge Wave
|
Poison |
Special |
95 |
100 |
10 |
50 |
May poison opponent. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Surf
|
Water |
Special |
90 |
100 |
15 |
HM03 |
Hits all adjacent Pokémon. |
Waterfall
|
Water |
Physical |
80 |
100 |
15 |
HM05 |
May cause flinching. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hail
|
Ice |
Status |
0 |
0 |
10 |
TM07 |
Non-Ice types are damaged for 5 turns. |
Venoshock
|
Poison |
Special |
65 |
100 |
10 |
TM09 |
Inflicts double damage if the target is poisoned. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Blizzard
|
Ice |
Special |
110 |
70 |
5 |
TM14 |
May freeze opponent. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Reflect
|
Psychic |
Status |
0 |
0 |
20 |
TM33 |
Halves damage from Physical attacks for 5 turns. |
Sludge Wave
|
|
Special |
95 |
100 |
10 |
TM34 |
May poison opponent. |
Sludge Bomb
|
Poison |
Special |
90 |
100 |
10 |
TM36 |
May poison opponent. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Thief
|
Dark |
Physical |
60 |
100 |
25 |
TM46 |
Also steals opponent's held item. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Scald
|
Water |
Special |
80 |
100 |
15 |
TM55 |
May burn opponent. |
Payback
|
Dark |
Physical |
50 |
100 |
10 |
TM66 |
Power doubles if the user was attacked first. |
Swords Dance
|
Normal |
Status |
0 |
0 |
20 |
TM75 |
Sharply raises user's Attack. |
Poison Jab
|
|
Physical |
80 |
100 |
20 |
TM84 |
May poison the opponent. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Sleep Talk
|
Normal |
Status |
0 |
0 |
10 |
TM88 |
User performs one of its own moves while sleeping. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |