#641 Tornadus

  • Tornadus
Tornadus expels massive energy from its tail, causing severe storms. Its power is great enough to blow houses away.
Basic stats
Health 79
Attack 115
Defense 70
Sp. Atk 125
Sp. Def 80
Speed 111

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Astonish Ghost Physical 30 100 15 1 May cause flinching.
Uproar Normal Special 90 100 10 1 User attacks for 3 turns and prevents sleep.
Gust Flying Special 40 100 35 1 Hits Pokémon using Fly/Bounce with double power.
Swagger Normal Status 0 90 15 7 Opponent becomes confused, but its Attack is raised two stages.
Bite Dark Physical 60 100 25 13 May cause flinching.
Revenge Fighting Physical 60 100 10 19 Power increases if user was hit first.
Air Cutter Flying Special 60 95 25 25 High critical hit ratio.
Extrasensory Psychic Special 80 100 20 31 May cause flinching.
Agility Psychic Status 0 0 30 37 Sharply raises user's Speed.
Air Slash Flying Special 75 95 20 43 May cause flinching.
Crunch Dark Physical 80 100 15 49 May lower opponent's Defense.
Tailwind Flying Status 0 0 30 55 Doubles Speed for 4 turns.
Rain Dance Water Status 0 0 5 61 Makes it rain for 5 turns.
Hurricane Flying Special 110 70 10 67 May confuse opponent.
Dark Pulse Dark Special 80 100 15 73 May cause flinching.
Hammer Arm Fighting Physical 100 90 10 79 Lowers user's Speed.
Thrash Normal Physical 120 100 10 85 User attacks for 2-3 turns but then becomes confused.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Fly Flying Physical 90 95 15 HM02 Flies up on first turn, attacks on second turn.
Strength Normal Physical 80 100 15 HM04
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Bulk Up Fighting Status 0 0 20 TM08 Raises user's Attack and Defense.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Taunt Dark Status 0 100 20 TM12 Opponent can only use moves that attack.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Smack Down Rock Physical 50 100 15 TM23 Makes Flying-type Pokémon vulnerable to Ground moves.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sludge Wave Poison Special 95 100 10 TM34 May poison opponent.
Sludge Bomb Poison Special 90 100 10 TM36 May poison opponent.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
Fling Dark Physical 0 100 10 TM56 Power depends on held item.
Sky Drop Flying Physical 60 100 10 TM58 Takes opponent into the air on first turn, drops them on second turn.
Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry.
Acrobatics Flying Physical 55 100 15 TM62 Stronger when the user does not have a held item.
Embargo Dark Status 0 100 15 TM63 Opponent cannot use items.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Grass Knot Grass Special 0 100 20 TM86 The heavier the opponent, the stronger the attack.
Swagger Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.
Dark Pulse Special 80 100 15 TM97 May cause flinching.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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