#320 Wailmer

  • Wailmer
WAILMERs nostrils are located above its eyes. This playful POKMON loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils.
Basic stats
Health 130
Attack 70
Defense 35
Sp. Atk 70
Sp. Def 35
Speed 60

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Splash Normal Status 0 0 40 1 Doesn't do ANYTHING.
Growl Normal Status 0 100 40 5 Lowers opponent's Attack.
Water Gun Water Special 40 100 25 10
Rollout Rock Physical 30 90 20 14 Doubles in power each turn for 5 turns.
Whirlpool Water Special 35 85 15 19 Traps opponent, damaging them for 4-5 turns.
Astonish Ghost Physical 30 100 15 23 May cause flinching.
Water Pulse Water Special 60 100 20 28 May confuse opponent.
Brine Water Special 65 100 10 31 Power doubles if opponent's HP is less than 50%.
Mist Ice Status 0 0 30 32 User's stats cannot be changed for a period of time.
Rest Psychic Status 0 0 10 37 User sleeps for 2 turns, but user is fully healed.
Water Spout Water Special 150 100 5 41 The higher the user's HP, the higher the damage caused.
Bounce Flying Physical 85 85 5 44 Springs up on first turn, attacks on second. May paralyze opponent.
Amnesia Psychic Status 0 0 20 46 Sharply raises user's Special Defense.
Heavy Slam Steel Physical 0 100 10 50 The heavier the user, the stronger the attack.
Hydro Pump Water Special 110 80 5 50

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Strength Normal Physical 80 100 15 HM04
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Roar Normal Status 0 0 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Echoed Voice Normal Special 40 100 15 TM49 Power increases each turn.
Scald Water Special 80 100 15 TM55 May burn opponent.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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