Basic stats |
Health |
110 |
Attack |
80 |
Defense |
90 |
Sp. Atk |
95 |
Sp. Def |
90 |
Speed |
65 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Crunch
|
Dark |
Physical |
80 |
100 |
15 |
1 |
May lower opponent's Defense. |
Encore
|
Normal |
Status |
0 |
100 |
5 |
1 |
Forces opponent to keep using its last move for 3 turns. |
Powder Snow
|
Ice |
Special |
40 |
100 |
25 |
1 |
May freeze opponent. |
Water Gun
|
Water |
Special |
40 |
100 |
25 |
1 |
|
Growl
|
Normal |
Status |
0 |
100 |
40 |
1 |
Lowers opponent's Attack. |
Ice Ball
|
Ice |
Physical |
30 |
90 |
20 |
13 |
Doubles in power each turn for 5 turns. |
Body Slam
|
Normal |
Physical |
85 |
100 |
15 |
19 |
May paralyze opponent. |
Aurora Beam
|
Ice |
Special |
65 |
100 |
20 |
25 |
May lower opponent's Attack. |
Hail
|
Ice |
Status |
0 |
0 |
10 |
31 |
Non-Ice types are damaged for 5 turns. |
Snore
|
Normal |
Special |
50 |
100 |
15 |
39 |
Can only be used if asleep. May cause flinching. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
39 |
User sleeps for 2 turns, but user is fully healed. |
Ice Fang
|
Ice |
Physical |
65 |
95 |
15 |
44 |
May cause flinching and/or freeze opponent. |
Blizzard
|
Ice |
Special |
110 |
70 |
5 |
50 |
May freeze opponent. |
Sheer Cold
|
Ice |
Special |
0 |
0 |
5 |
61 |
One-Hit-KO, if it hits. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Surf
|
Water |
Special |
90 |
100 |
15 |
HM03 |
Hits all adjacent Pokémon. |
Strength
|
Normal |
Physical |
80 |
100 |
15 |
HM04 |
|
Waterfall
|
Water |
Physical |
80 |
100 |
15 |
HM05 |
May cause flinching. |
Roar
|
Normal |
Status |
0 |
0 |
20 |
TM05 |
In battles, the opponent switches. In the wild, the Pokémon runs. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hail
|
|
Status |
0 |
0 |
10 |
TM07 |
Non-Ice types are damaged for 5 turns. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Blizzard
|
|
Special |
110 |
70 |
5 |
TM14 |
May freeze opponent. |
Hyper Beam
|
Normal |
Special |
150 |
90 |
5 |
TM15 |
User must recharge next turn. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Earthquake
|
Ground |
Physical |
100 |
100 |
10 |
TM26 |
Power is doubled if opponent is underground from using Dig. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Rock Tomb
|
Rock |
Physical |
60 |
95 |
15 |
TM39 |
Lowers opponent's Speed. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
|
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Echoed Voice
|
Normal |
Special |
40 |
100 |
15 |
TM49 |
Power increases each turn. |
Giga Impact
|
Normal |
Physical |
150 |
90 |
5 |
TM68 |
User must recharge next turn. |
Bulldoze
|
Ground |
Physical |
60 |
100 |
20 |
TM78 |
Lowers opponent's Speed. |
Frost Breath
|
Ice |
Special |
60 |
90 |
10 |
TM79 |
Always results in a critical hit. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |