#461 Weavile

  • Weavile
They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.
Basic stats
Health 70
Attack 120
Defense 65
Sp. Atk 45
Sp. Def 85
Speed 125

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Assurance Dark Physical 60 100 10 1 Power doubles if opponent already took damage in the same turn.
Revenge Fighting Physical 60 100 10 1 Power increases if user was hit first.
Quick Attack Normal Physical 40 100 30 1 User attacks first.
Leer Normal Status 0 100 30 1 Lowers opponent's Defense.
Scratch Normal Physical 40 100 35 1
Taunt Dark Status 0 100 20 1 Opponent can only use moves that attack.
Embargo Dark Status 0 100 15 1 Opponent cannot use items.
Screech Normal Status 0 85 40 10 Sharply lowers opponent's Defense.
Fury Swipes Normal Physical 18 80 15 21 Hits 2-5 times in one turn.
Nasty Plot Dark Status 0 0 20 24 Sharply raises user's Special Attack.
Icy Wind Ice Special 55 95 15 28 Lowers opponent's Speed.
Night Slash Dark Physical 70 100 15 35 High critical hit ratio.
Hone Claws Dark Status 0 0 15 35 Raises user's Attack and Accuracy.
Fling Dark Physical 0 100 10 38 Power depends on held item.
Metal Claw Steel Physical 50 95 35 42 May raise user's Attack.
Punishment Dark Physical 0 100 5 44 Power increases when opponent's stats have been raised.
Dark Pulse Dark Special 80 100 15 49 May cause flinching.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Cut Normal Physical 50 95 30 HM01
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Strength Normal Physical 80 100 15 HM04
Hone Claws Status 0 0 15 TM01 Raises user's Attack and Accuracy.
Calm Mind Psychic Status 0 0 20 TM04 Raises user's Special Attack and Special Defense.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Sunny Day Fire Status 0 0 5 TM11 Makes it sunny for 5 turns.
Taunt Status 0 100 20 TM12 Opponent can only use moves that attack.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves.
Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense.
Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Reflect Psychic Status 0 0 20 TM33 Halves damage from Physical attacks for 5 turns.
Aerial Ace Flying Physical 60 0 20 TM40 Ignores Accuracy and Evasiveness.
Torment Dark Status 0 100 15 TM41 Opponent cannot use the same move in a row.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Psychic Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item.
Low Sweep Fighting Physical 65 100 20 TM47 Lowers opponent's Speed.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense.
False Swipe Normal Physical 40 100 40 TM54 Always leaves opponent with at least 1 HP.
Fling Physical 0 100 10 TM56 Power depends on held item.
Embargo Status 0 100 15 TM63 Opponent cannot use items.
Shadow Claw Ghost Physical 70 100 15 TM65 High critical hit ratio.
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first.
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Swords Dance Normal Status 0 0 20 TM75 Sharply raises user's Attack.
Psych Up Normal Status 0 0 10 TM77 Copies the opponent's stat changes.
X-Scissor Bug Physical 80 100 15 TM81
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent.
Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Swagger Normal Status 0 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages.
Sleep Talk Normal Status 0 0 10 TM88 User performs one of its own moves while sleeping.
Substitute Normal Status 0 0 10 TM90 Uses HP to creates a decoy that takes hits.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.
Snarl Dark Special 55 95 15 TM95 Lowers opponent's Special Attack.
Dark Pulse Special 80 100 15 TM97 May cause flinching.

Item qr code

Generate your own Weavile qr code.

IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

Other Pokémon

Honchkrow
Glaceon
Froslass
Abomasnow