#340 Whiscash

  • Whiscash
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
Basic stats
Health 110
Attack 78
Defense 73
Sp. Atk 76
Sp. Def 71
Speed 60

Moves learnt by level up

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP Lvl Effect
Zen Headbutt Psychic Physical 80 90 15 1 May cause flinching.
Water Sport Water Status 0 0 15 1 Weakens the power of Fire-type moves.
Tickle Normal Status 0 100 20 1 Lowers opponent's Attack and Defense.
Mud Sport Ground Status 0 0 15 1 Weakens the power of Electric-type moves.
Mud-Slap Ground Special 20 100 10 1 Lowers opponent's Accuracy.
Water Gun Water Special 40 100 25 11
Mud Bomb Ground Special 65 85 10 14 May lower opponent's Accuracy.
Magnitude Ground Physical 0 100 30 16 Hits with random power.
Amnesia Psychic Status 0 0 20 21 Sharply raises user's Special Defense.
Snore Normal Special 50 100 15 26 Can only be used if asleep. May cause flinching.
Rest Psychic Status 0 0 10 26 User sleeps for 2 turns, but user is fully healed.
Earthquake Ground Physical 100 100 10 36 Power is doubled if opponent is underground from using Dig.
Aqua Tail Water Physical 90 90 10 39
Future Sight Psychic Special 120 100 10 46 Damage occurs 2 turns later.
Fissure Ground Physical 0 0 5 56 One-Hit-KO, if it hits.

Moves learnt by machine

Click on a move to add it on a position in the generator

Name Type Cat. Power Acc. PP TM/HM Effect
Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon.
Strength Normal Physical 80 100 15 HM04
Waterfall Water Physical 80 100 15 HM05 May cause flinching.
Toxic Poison Status 0 90 10 TM06 Badly poisons opponent.
Hail Ice Status 0 0 10 TM07 Non-Ice types are damaged for 5 turns.
Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs.
Ice Beam Ice Special 90 100 10 TM13 May freeze opponent.
Blizzard Ice Special 110 70 5 TM14 May freeze opponent.
Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn.
Protect Normal Status 0 0 10 TM17 User is not affected by opponent's move.
Rain Dance Water Status 0 0 5 TM18 Makes it rain for 5 turns.
Frustration Normal Physical 0 100 20 TM21 Power decreases with higher Happiness.
Earthquake Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Return Normal Physical 0 100 20 TM27 Power increases with user's Happiness.
Double Team Normal Status 0 0 15 TM32 Raises user's Evasiveness.
Sandstorm Rock Status 0 0 10 TM37 Creates a sandstorm for 5 turns.
Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed.
Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Rest Status 0 0 10 TM44 User sleeps for 2 turns, but user is fully healed.
Attract Normal Status 0 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn.
Scald Water Special 80 100 15 TM55 May burn opponent.
Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn.
Stone Edge Rock Physical 100 80 5 TM71 High critical hit ratio.
Bulldoze Ground Physical 60 100 20 TM78 Lowers opponent's Speed.
Rock Smash Fighting Physical 40 100 15 TM94 May lower opponent's Defense.

Item qr code

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IVs EVs Stats
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 0
Is egg
Infected
Cured
Fateful Encounter
As Egg
Traded Event Memory
Classic Ribbon
Copyright 2015 Bradley Jarvis
Tested by Drakopoolos Jojo El GreatHim

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