Basic stats |
Health |
38 |
Attack |
30 |
Defense |
85 |
Sp. Atk |
55 |
Sp. Def |
65 |
Speed |
30 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Astonish
|
Ghost |
Physical |
30 |
100 |
15 |
1 |
May cause flinching. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
1 |
User is not affected by opponent's move. |
Disable
|
Normal |
Status |
0 |
100 |
20 |
5 |
Opponent can't use its last attack for a few turns. |
Haze
|
Ice |
Status |
0 |
0 |
30 |
9 |
Resets all stat changes. |
Night Shade
|
Ghost |
Special |
0 |
100 |
15 |
13 |
Inflicts damage equal to user's level. |
Hex
|
Ghost |
Special |
65 |
100 |
10 |
17 |
Inflicts more damage if the target has a status condition. |
Will-O-Wisp
|
Fire |
Status |
0 |
85 |
15 |
21 |
Burns opponent. |
Ominous Wind
|
Ghost |
Special |
60 |
100 |
5 |
25 |
May raise all user's stats at once. |
Curse
|
Ghost |
Status |
0 |
0 |
10 |
29 |
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Power Split
|
Psychic |
Status |
0 |
0 |
10 |
33 |
Averages Attack and Special Attack with the target. |
Guard Split
|
Psychic |
Status |
0 |
0 |
10 |
33 |
Averages Defense and Special Defense with the target. |
Shadow Ball
|
Ghost |
Special |
80 |
100 |
15 |
37 |
May lower opponent's Special Defense. |
Grudge
|
Ghost |
Status |
0 |
0 |
5 |
41 |
If the users faints after using this move, the PP for the opponent's last move is depleted. |
Mean Look
|
Normal |
Status |
0 |
0 |
5 |
45 |
Opponent cannot flee or switch. |
Destiny Bond
|
Ghost |
Status |
0 |
0 |
5 |
49 |
If the user faints, the opponent also faints. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Calm Mind
|
Psychic |
Status |
0 |
0 |
20 |
TM04 |
Raises user's Special Attack and Special Defense. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Protect
|
|
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Safeguard
|
Normal |
Status |
0 |
0 |
25 |
TM20 |
The user's party is protected from status conditions. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Psychic
|
Psychic |
Special |
90 |
100 |
10 |
TM29 |
May lower opponent's Special Defense. |
Shadow Ball
|
|
Special |
80 |
100 |
15 |
TM30 |
May lower opponent's Special Defense. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Thief
|
Dark |
Physical |
60 |
100 |
25 |
TM46 |
Also steals opponent's held item. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Energy Ball
|
Grass |
Special |
90 |
100 |
10 |
TM53 |
May lower opponent's Special Defense. |
Will-O-Wisp
|
|
Status |
0 |
85 |
15 |
TM61 |
Burns opponent. |
Embargo
|
Dark |
Status |
0 |
100 |
15 |
TM63 |
Opponent cannot use items. |
Payback
|
Dark |
Physical |
50 |
100 |
10 |
TM66 |
Power doubles if the user was attacked first. |
Flash
|
Normal |
Status |
0 |
100 |
20 |
TM70 |
Lowers opponent's Accuracy. |
Psych Up
|
Normal |
Status |
0 |
0 |
10 |
TM77 |
Copies the opponent's stat changes. |
Dream Eater
|
Psychic |
Special |
100 |
100 |
15 |
TM85 |
User recovers half the HP inflicted on a sleeping opponent. |
Swagger
|
Normal |
Status |
0 |
90 |
15 |
TM87 |
Opponent becomes confused, but its Attack is raised two stages. |
Substitute
|
Normal |
Status |
0 |
0 |
10 |
TM90 |
Uses HP to creates a decoy that takes hits. |
Trick Room
|
Psychic |
Status |
0 |
0 |
5 |
TM92 |
Slower Pokémon move first in the turn for 5 turns. |