Basic stats |
Health |
38 |
Attack |
30 |
Defense |
41 |
Sp. Atk |
30 |
Sp. Def |
41 |
Speed |
60 |
Moves learnt by level up
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
Lvl
|
Effect
|
Growl
|
Normal |
Status |
0 |
100 |
40 |
1 |
Lowers opponent's Attack. |
Tackle
|
Normal |
Physical |
50 |
100 |
35 |
1 |
|
Tail Whip
|
Normal |
Status |
0 |
100 |
30 |
5 |
Lowers opponent's Defense. |
Headbutt
|
Normal |
Physical |
70 |
100 |
15 |
9 |
May cause flinching. |
Sand Attack
|
Ground |
Status |
0 |
100 |
15 |
13 |
Lowers opponent's Accuracy. |
Odor Sleuth
|
Normal |
Status |
0 |
0 |
40 |
17 |
Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. |
Mud Sport
|
Ground |
Status |
0 |
0 |
15 |
21 |
Weakens the power of Electric-type moves. |
Pin Missile
|
Bug |
Physical |
25 |
85 |
20 |
25 |
Hits 2-5 times in one turn. |
Covet
|
Normal |
Physical |
60 |
100 |
25 |
29 |
Opponent's item is stolen by the user. |
Bestow
|
Normal |
Status |
0 |
0 |
15 |
33 |
Gives the user's held item to the target. |
Flail
|
Normal |
Physical |
0 |
100 |
15 |
33 |
The lower the user's HP, the higher the power. |
Rest
|
Psychic |
Status |
0 |
0 |
10 |
37 |
User sleeps for 2 turns, but user is fully healed. |
Belly Drum
|
Normal |
Status |
0 |
0 |
10 |
41 |
User loses 50% of its max HP, but Attack raises to maximum. |
Fling
|
Dark |
Physical |
0 |
100 |
10 |
45 |
Power depends on held item. |
Moves learnt by machine
Click on a move to add it on a position in the generator
Name
|
Type
|
Cat.
|
Power
|
Acc.
|
PP
|
TM/HM
|
Effect
|
Cut
|
Normal |
Physical |
50 |
95 |
30 |
HM01 |
|
Surf
|
Water |
Special |
90 |
100 |
15 |
HM03 |
Hits all adjacent Pokémon. |
Hone Claws
|
Dark |
Status |
0 |
0 |
15 |
TM01 |
Raises user's Attack and Accuracy. |
Toxic
|
Poison |
Status |
0 |
90 |
10 |
TM06 |
Badly poisons opponent. |
Hidden Power
|
Normal |
Special |
60 |
100 |
15 |
TM10 |
Type and power depends on user's IVs. |
Sunny Day
|
Fire |
Status |
0 |
0 |
5 |
TM11 |
Makes it sunny for 5 turns. |
Ice Beam
|
Ice |
Special |
90 |
100 |
10 |
TM13 |
May freeze opponent. |
Blizzard
|
Ice |
Special |
110 |
70 |
5 |
TM14 |
May freeze opponent. |
Protect
|
Normal |
Status |
0 |
0 |
10 |
TM17 |
User is not affected by opponent's move. |
Rain Dance
|
Water |
Status |
0 |
0 |
5 |
TM18 |
Makes it rain for 5 turns. |
Frustration
|
Normal |
Physical |
0 |
100 |
20 |
TM21 |
Power decreases with higher Happiness. |
Thunderbolt
|
Electric |
Special |
90 |
100 |
15 |
TM24 |
May paralyze opponent. |
Thunder
|
Electric |
Special |
110 |
70 |
10 |
TM25 |
May paralyze opponent. |
Return
|
Normal |
Physical |
0 |
100 |
20 |
TM27 |
Power increases with user's Happiness. |
Dig
|
Ground |
Physical |
80 |
100 |
10 |
TM28 |
Digs underground on first turn, attacks on second. Can also escape from caves. |
Shadow Ball
|
Ghost |
Special |
80 |
100 |
15 |
TM30 |
May lower opponent's Special Defense. |
Double Team
|
Normal |
Status |
0 |
0 |
15 |
TM32 |
Raises user's Evasiveness. |
Facade
|
Normal |
Physical |
70 |
100 |
20 |
TM42 |
Power doubles if user is burned, poisoned, or paralyzed. |
Rest
|
|
Status |
0 |
0 |
10 |
TM44 |
User sleeps for 2 turns, but user is fully healed. |
Attract
|
Normal |
Status |
0 |
100 |
15 |
TM45 |
If opponent is the opposite gender, it's less likely to attack. |
Thief
|
Dark |
Physical |
60 |
100 |
25 |
TM46 |
Also steals opponent's held item. |
Round
|
Normal |
Special |
60 |
100 |
15 |
TM48 |
Power increases if teammates use it in the same turn. |
Echoed Voice
|
Normal |
Special |
40 |
100 |
15 |
TM49 |
Power increases each turn. |
Fling
|
|
Physical |
0 |
100 |
10 |
TM56 |
Power depends on held item. |
Charge Beam
|
Electric |
Special |
50 |
90 |
10 |
TM57 |
May raise user's Special Attack. |
Retaliate
|
Normal |
Physical |
70 |
100 |
5 |
TM67 |
Inflicts double damage if a teammate fainted on the last turn. |
Grass Knot
|
Grass |
Special |
0 |
100 |
20 |
TM86 |
The heavier the opponent, the stronger the attack. |
Rock Smash
|
Fighting |
Physical |
40 |
100 |
15 |
TM94 |
May lower opponent's Defense. |